Week 11: Design Development

You will be working towards achieving the following learning outcomes detailed in the Assignments tab:

LO1: Research — Select and deploy appropriate research methodologies to inform the needs within a project.
LO4: Distil — Position a creative strategic insight that has been distilled and refined through an informed investigation.
LO5: Imagine — Deliver appropriate and innovative ideas that embrace risk, have contemporary relevance and question the boundaries of the discipline.
LO6: Make — Select and utilise relevant tools, skills and technologies in the delivery, iteration and sustainable production of an outcome.
LO7: Collaborate — Demonstrate inclusive and empathetic strategies to plan and execute a project across distributed collaborative situations.
LO8: Design — Realise a final solution that evidences its strategic journey and clear relationship between form and function.
LO9: Communicate — Communicate effectively in a range of contexts and situations to specialist and non-specialist audiences.


TUTORS ADVICE
You are now in the penultimate week of the Industry Set project brief. Ensure that you plan your time wisely, to allow you to really refine the delivery of your final outcome. Consider your final outcome and reread the original project brief to make sure you have responded to a high standard.

This is the week where, once again I had to go out of my comfort zone and ask for critical feedback. Not from clients that I am used to working with, but from Gen Z, the target audience for this project, namely my kids and my nephew. This was going to be harsh!

Feedback:

I asked the same people whom I had previously worked out personas on. Though the audience criteria were not totally accurate for the brief, I thought it was good to get some feedback from this age demographic. I split the feedback into pdf pages with questions on each page to answer. Not ideal having two of my children in my survey but I knew I could trust them to give honest (too honest!) answers and they were in the correct age audience.

JL = James Lucas (23) Full time, Technical sales Adviser
MT = Matt Tomkinson (22) Full-time student, Chemistry Degree
EL = Emma Lucas (20) Full-time student, Social Media and Marketing Degree

Questions 1 - 4 - Concept feedback and visual aesthetics

Question 1 - The login page. Aesthetically does this cover look appealing? b. Any feedback on colours, typefaces, icons.

Question 2 - Sign-in page. Would you trust/be happy to add your email address? b. Would you personalise it with a photo of you?


Questions 5 - 8

Question 5 - Look at the yellow squares - do they look distinctive against the purple background?

Question 6 - Do you associate the red square with a mistake or that you have guessed wrong?

Question 7 - Do stats and facts interest you enough to click on a button to an external link?

Question 8 - If geography wasn't a problem (you lived nearby) would you go and see this artefact in a museum?


Questions 9 - 12

Question 9 - Would you collect and curate your own collection within this app?

Question 10 - 2. If you could get points/extra lives would you share your stats on social media?

Question 3 - Instructions to play a game - Would prefer a listed set of instructions

Question 4 - or a video showing you the rules or instructions?

Question 11 - Do you know who Tim Peake is (before you saw this?)

Question 12 - Have you heard of Virgin Galactic?

Conclusion:

Sometimes you work so closely on a project, that you can’t see the wood from the trees. By putting my concept out to my targeted audience I was able to get valuable feedback and a different perspective which could alter the direction of the project for the better.

Given more time it would have been great to get a larger focus group together for additional feedback, and time to put these revisions to fruition.

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GDE740 - WEEK 12

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GDE740 - WEEK 10